ENABLING LINK -TIME OPTIMIZATION
-flto
https://stackoverflow.com/questions/20977741/stdvector-performance-regression-when-enabling-c11?noredirect=1#20977741
RESOURCES ON FUNCTION POINTERS
http://denniskubes.com/2013/03/22/basics-of-function-pointers-in-c/
http://milotshala.wordpress.com/2012/02/21/virtual-functions-in-c/
To compile Qt related code with g++ (on Ubuntu 11.10+)
g++ -I /usr/include/qt4 -I /usr/include/qt4/QtCore -l QtCore test.cpp test.h -o test.test
qmake -project
Then fill in the resulting .pro file - much easier
C/C++
_Generic macros... awesome
http://www.robertgamble.net/2012/01/c11-generic-selections.html
http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1404.htm
Set a single function to be called any time exit() is run
http://www.codecogs.com/reference/computing/c/stdlib.h/atexit.php
Ensuing discussion with good error checking macros
http://www.reddit.com/r/programming/comments/1856qx/how_did_i_miss_this_feature_in_c_so_far/
Excellent list of good compile time options
http://stackoverflow.com/questions/3375697/useful-gcc-flags-for-c
Example of parsing commandline arguments for C or C++ code
-flto
https://stackoverflow.com/questions/20977741/stdvector-performance-regression-when-enabling-c11?noredirect=1#20977741
RESOURCES ON FUNCTION POINTERS
http://denniskubes.com/2013/03/22/basics-of-function-pointers-in-c/
QT// forward declaration of our struct before it's definition
struct
ClassA;
// The actual function table that holds function pointers.
typedef
struct
{
void
(*ClassA)(
struct
ClassA*);
// the "constructor"
void
(*set)(
struct
ClassA*);
// set function
int
(*get)(
struct
ClassA*);
// get function
} ClassA_functiontable;
typedef
struct
ClassA {
int
data;
ClassA_functiontable *vtable;
// ClassA virtual method table
} ClassA;
// ClassA's function prototypes (forward declarations)
void
ClassA_constructor(ClassA *
this
);
void
ClassA_set(ClassA *
this
);
int
ClassA_get(ClassA *
this
);
// Static array of the function table struct that contains ClassA's functions.
ClassA_functiontable ClassA_vtable = {ClassA_constructor,
ClassA_set,
ClassA_get };
// Implementation of functions and the constructor.
void
ClassA_constructor(ClassA *
this
) {
this
->vtable = &ClassA_vtable;
this
->data = 10;
}
void
ClassA_set(ClassA *
this
) {
printf
(
"ClassA is increasing\n"
);
this
->data++;
}
int
ClassA_get(ClassA *
this
) {
this
->vtable->set(
this
);
return
this
->data;
}
To compile Qt related code with g++ (on Ubuntu 11.10+)
qmake -project
Then fill in the resulting .pro file - much easier
C/C++
_Generic macros... awesome
http://www.robertgamble.net/2012/01/c11-generic-selections.html
http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1404.htm
Set a single function to be called any time exit() is run
http://www.codecogs.com/reference/computing/c/stdlib.h/atexit.php
Ensuing discussion with good error checking macros
http://www.reddit.com/r/programming/comments/1856qx/how_did_i_miss_this_feature_in_c_so_far/
Excellent list of good compile time options
http://stackoverflow.com/questions/3375697/useful-gcc-flags-for-c
Example of parsing commandline arguments for C or C++ code
void ShowUsageAndExit()
{
{
float VERSION=1.0;
printf("Special sample code v%f\n",VERSION);
printf("Usage: specsamp [options]\n");
printf("\t -h .......... prints this help\n");
exit(0)
}
int main(int argc, char** argv)
{
{
int arg=1;
while(arg<argc) {
if(argv[arg][0] != '-') {
show_usage_and_exit();
}
switch(argv[arg++][1])
{
case 'h':
ShowUsageAndExit();
break;
default:
ShowUsageAndExit();
break;
}
}A quick sample of how to write C modules that will compile fine with a C++ compiler as well. For header file named test.h, something like this would be expected:
#ifndef _TEST_H_
#define _TEST_H_
#ifdef __cplusplus
extern "C" {
#endif
INCLUDES
extern "C" {
#endif
INCLUDES
CODE
CODE
#ifdef __cplusplus
}
#endif
#endif //_TEST_H_
Use a function like this to safely malloc:
void* SafeMalloc(size_t sz)
{
void *m = malloc(sz);
if(!m)
{
fprintf(stderr, "Malloc failed for size %zd\n", sz);
exit(1);
}
return m;
}
For passing fields to subfunctions, malloc() and free() is the way to go (or new and delete if using C++ != C++11)
GPGPU/CUDA
Avoiding branching for GPGPU, instead of:
if(cond(i))
{ out[i] = f(i); }
else
{ out[i] = g(i); }
Use this:
out[i] = f[i ] + cond[i] *(g[i]-f[i])
You compute everything - just as in the "standard" pattern - and you have another multiply-and-add, but you have only one commit to memory. It's sometimes better even in nested conditions.
(Not my words, originally commented by David on this post)
DEBUGGING TECHNIQUES
(gdb) define xxd
>dump binary memory dump.bin \$arg0 \$arg0+\$arg1
>shell xxd dump.bin
>end
(gdb) xxd &main 10
0000000: 0000 0000 0000 0000 0000 0000 4d8c a7f7 ............M...
0000010: ff7f 0000 0000 0000 0000 0000 c8d7 ffff ................
0000020: ff7f 0000 0000 0000
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